Also by keeping the storage rooms small you have less chance of high lev rad scoropions and such spawning in them. Rad scorpions I rarely have issues with as every floor has at least one full size3 room filled with dwellers and most have 2 full size rooms so I can easily move 2 dwellers to any of the empty storage rooms on the sides. So far deathclaws never make it to the 2nd floor as I have 2 power armor dwellers at the door and the broadcasting station has 3 power armor dwellers and 3 max stats dwellers so the entrance is secured from anything coming in the vault. So, you should remember that an incorrectly built. After you destroy the room, you should build it again, which is costly. Click on it, and your room in Fallout Shelter will be destroyed. Here, you will see the red button Destroy. I do this all the way down my vault until the last 2 floors which are my training rooms and they go:Įlevator | 2size strength | 2size perception | 2size endurance | 2size charisma | elevatorĮlevator | 2size inteligence | 2size agility | 2size luck | 2size barber shop | elevator You should enter this room and open the menu to demolish a room. Then starting with the second floor and below:Įlevator | 1size storage | 3size | 3size | 1size storage | elevator It comes with a garuntee of protection from. Merged rooms may be occupied by up to 6 dwellers. This shelter is the best a family or company can get for the protection and cost. Generally, each room can facilitate two dwellers. Most rooms can also be merged up to three times by placing an identical room of the same tier next to it. Vault door | 3size broadcasting station | oversears office | evevator There are a total of 23 available room types that when built begin at level 1 and can be upgraded with caps to a maximum of level 3.
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